Eu4 ideal army composition

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Here, a minimum of 4 cavalry units (2 on each side) is required. The dynamic changes for the last time at level 30, where 6 cavalry units will be required for maximize flanking. For example: Early game: 8 infantry, 2 cavalry, 5 artillery. Mid game: 18 infantry, 2 cavalry, 10 artillery.Hey y'all, so I'm ampere per new to EU4, only have about a hundred hours, and the thing that confuses me the highest is army composition. Method many info do I...What would be the most efficient and powerful composition of inf/cav/art. Also how does artillery affect siege? I understand that having just 1 artillery unit gives a +1 to the siege but after that i don't understand how much i need for +2 and beyond.

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For a standard nation without any special cavalry bonuses: Tech 1-16: 4 cavalry and the rest of combat width of infantry. Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege.Hills and woodlands are only -1 but these modifiers effect both combat phases so best to avoid. Crossings/Landings - Same as the terrain really. Straits and naval landings give -2, and rivers -1. In the case of multiple attacks from different directions, the worst modifier is used for the whole attacking force.Ideal Army Composition and Unit Types in Eu4 - Free download as PDF File (.pdf), Text File (.txt) or view presentation slides online. Scribd is the world's largest social reading and publishing site.

Less short answer: To optimize your army composition get as many infantry and cavalry to fill your front line first, around 4 cav is fine, this number increases with greater flanking range. Get lots of cannons starting from tech 16, at the very least 1/3 of your army, closer to 1/2 your army.Very early game, for sure, but I think they start to decline much earlier than 1600. Cost efficiency dies even faster. Depending on tech group, your infantry is going to get upgraded at tech levels like 5 and 9, while cavalry often has to wait from 1 to something over 10.Generally speaking in mid to end game , I have a composition of front line regiments with 40-50% cannons to infantry on the front lines, with support regiments, sometimes purely infantry and sometimes some with more cannons as reinforcement or support.Europa Universalis IV. Ideal Army Composition. Thread starter 123456798; Start date Jul 18, 2018; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive's User Agreement. . ...

Ideal army composition? Insalada. Sep 8, 2020. Jump to latest Follow Reply. Hey y'all, so I'm a bit new to EU4, only have about a hundred hours, and the thing that confuses me the most is army composition. You always can make use of more money in EU4. Saving money on cavalry means spending more on soldier households for examlpe which dramatically reduce or eliminat the need for any manpower savings that cavalry offer. Lets say for example that with a 100 force limit, you use about 25 cavalry. My understanding from what I remember is that your cavalry/infantry ratio effectively lets you have a certain number of cavalry attacking compared to your combat width, so if you have 12 combat width and 25% C:I ratio, you can have 4 cavalry dealing flanking damage. ….

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Army Composition: Regularly review and adjust your army composition, incorporating advanced units as they become available. Advancing Exploration and Colonization. Explore the Atlantic: Send explorers to chart the Atlantic Ocean, looking for new lands and sea routes, particularly towards the West African coast.The question is, which should be the first 2 Military Ideas that Austria chooses? I ended an Austria game with Quantity (first), Defensive (second), Aristocratic (third), and Quality (fourth). I had absolutely amazing generals with the -1% army tradition decay from Aristocratic idea, the +2% army tradition from Defensive and Quality, and the ...

MrCard-Gaming. •. Depends on what you want to do. You are in a decent position for almost anything: Protestant HRE, HRE dismantle, Semi tall with Lubeck, Very wide with religious into Russia, Colonial, wtv anything can work with Sweden since you have good ideas and events, good position and lack of missions to steer you one way. For military ...Go to eu4 r/eu4. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... But i have a question about the ideal army composition for sweden (both early and lategame) and what ideas i should take. And also is there any other way to get the vasa dynasty than ...I'm a new player and I was just wondering about the ideal army compositions,, especially for Russia if it's nation specific ... This spreadsheet have good army composition and can direct you to more in-depth guide: ... r/eu4. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by ...

ramshackle building crossword clue You get a unique Cossack Republic government type called "Sich Rada" which prioritizes cavalry. You basically start the game with +40% cavalry combat ability and you can stack even more in fairly short order. Here are some sources of cavalry combat ability: +20% Sich Rada government reform. +20% Cossacks estate.What are the best army composition for different technologies? hollynn snappe stub parallon Your army is therefore significantly better than the enemy army, which is why you win so handily.) You said that 90% of the casualties are caused by artillery, which means that if two otherwise-identical armies meet then 90% of the damage is inflicted by the artillery in each army. This is substantially different to the artillery vs no ...Europa Universalis IV. ... In my recent Romanian (western tech) invasion of Russia I was using the typical western army composition and my small number of cavalry would get utterly beat up in the battles. So I had to take my 25/5/25 stacks and go 25/10/25 and I did much better over the course of several battles. #10. paying my victoria secret credit card The U.S. Army is one of the three main branches of the U.S. military and is primarily concerned with fighting on the ground. Learn all about the U.S. Army from sign up to discharge... ibew local 702 pay scalejohn elliott cbs agesusie qualls So it's 1585 Mongols. I don't play hordes much, so what should my army composition look like? I've got 55% calv combat with 13/16/4 stacks. Combat width is 29. Is this pretty close or should I dump the infantry? Also have 75% calv/inf ratio, I could drop a Syncretic faith to get 100. I'll bump my cannon up to 10 once I get tech 16. Archived post.320K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by… code u1510 The best I've come up with is to use your combat width. Infantry = 1.5 times the width. Cavalry = .5 times the width. Artillery = 1 times the width. A combat width of 10 gives you an army of 15 infantry, 5 cavalry and 10 artillery. This allows reserves for both inf. and cav. and a full row of artillery. Reply. charissa thompson jay williams interviewdeluxe nails ashevillejudge laura maria gonzalez marques Ideal army composition in 2023? ... Some franchises and games of note: Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines. Members Online. Mockup Political Map of Anataloia from Tinto Talks #4Since it's base morale too, it is modified by any morale modifiers Benin has. So if you have 3 base morale (being a tech behind) and have a 10% morale of armies advisor, your total morale is 3.3. If Benin has 4 base morale and a 10% morale of armies advisor, his morale is 4.4. That is an enormous gulf in morale, and explains why you need so ...